![]() Gyro Sensors are not very good at tracking point accuracy however, so shooters and light gun-style games can’t really use them. This works pretty well for one-to-one motion, though even Skyward Sword required frequent recalibration to keep it accurate. While the Wii and Wii U hased an infrared sensor bar to track the position of the Wii Remote, the Joy-Con uses a Gyro sensor to measure movement. If you played Skyward Sword on the Switch, the differences in accuracy and useability are obvious. I suspect the Switch version will have some motion control options, but it won’t be the same. The Switch version of the Trilogy will offer portability and enhanced graphics, but it will necessarily lose the motion controls of the original Trilogy collection, and that’s such a shame. I believe the Prime Trilogy’s motion controls - which were introduced in Metroid Prime 3: Corruption and retrofitted onto Prime 1 and 2 for the first Metroid Prime Trilogy bundle on Wii - are the superior, and I’ll go as far to say the correct way to enjoy these games. Now that praise has been heaped, allow me to get a bit controversial. Related: Metroid Dread Mastered The Illusion Of Exploration More than a spin-off, Metroid Prime feels like a logical evolution for the series, and I have always hoped we’d see it continue on much like 3D Mario, Zelda, and Sonic have. Metroid Prime maintains all of the exploration and puzzle-solving qualities of the original series but shifts the perspective into first-person for a more immersive and action-focused experience. ![]() The last time I replayed them was on the Wii U in 2015, and my love for the series only grew stronger throughout that playthrough. ![]() I’m ecstatic to revisit the Prime Trilogy on one of my favorite consoles.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |